Chris (aka @savetherobot) introduced me to Jim Munroe at GDC lunch today. He was really gracious in talking to me after Chris's departure and we walked over to the GDC Rant session together.
Here is a link to Chris's AV Club article re: Everybody Dies, Jim's award-winning interactive fiction.
Here is some reverse fandom, because like everyone else I have met at GDC, especially the people I met through Chris, I didn't realize how cool Jim was on meeting and chatting.
Even before I have seen anything that I should already know about, here's some interesting things that we connected on in person:
- on the basic business side, he is interested in making a point and click adventure game and so I tried to promote PlayGround SDK and PlayFirst in general. I hope he will pitch something to us. Maybe something even cooler than a straight download game.
- he is involved with a coalition of projects and people in support of Toronto's videogame communities called the Hand Eye Society (and is inspiring me to get involved in or start something similar here)
- I realized that I like creating communities also but I don't make the time to do it myself.
- he knows who Pat Murphy is
- he asked me if I had ever been to WisCon! (and has been there in the past and really liked it).
Here's the stuff that I was supposed to already know...
- http://nomediakings.org/about - short list
- 5 books after leaving Harper Collins, the most recent one a post-Rapture graphic novel called Therefore Repent! (he gave me a copy!)
Made this game which is awesome, as well as a text based social sim based on GDC 2009.
Everybody Dies (2008) [play it]
It starts with a metalhead, Graham, realizing that throwing that shopping cart over the bridge was not the great idea he thought it was. Even if it did get him out of washroom duty at Cost Cutters. Windows, Mac, Linux.
- also is a science fiction novelist
- and comic writer
- and movie maker (just one: My Trip to Liberty City (2003, 9 minutes) [watch it]
I try to stay out of trouble as a Canadian tourist in Grand Theft Auto III.)
- who appears to write about the same "post-Rapture/post-apocalyptic" stuff that I am fascinated with in The City Not Long After and The Stone War
Also I would like to be a fly on the wall for a panel discussion (or just a chat in a bar) between
Jim Munroe, Pat Murphy, and Richard Kadrey (after reading description of "Therefore Repent")
Saturday, March 13, 2010
GDC 2010: backwards order, Jim Munroe
Labels:
comics,
games,
GDC,
indie,
interactive fiction,
Jim Munroe,
novels
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