
A mash-up of a Tetris-like match-3 with platforming... you are Henry Hatsworth, an Indiana-Jones-like archaeologist (complete with young and old versions like in Last Crusade).
You're trying to find the pieces of a golden suit and foiled along the way by various dastardly villains. On the top screen your character is walking along, throwing projectiles (bombs, shooting guns) at enemies, jumping around on platforms, gathering treasure...
On the bottom screen (puzzle world) you have falling blocks that you must do match-3+ puzzles with.
The cool part is that you have power-up squares on the bottom screen, and if you match them, you get powerups on the top screen! (your character gets hearts, longer power meter, etc)
And, every time you kill an enemy on the top screen, they fall down to the bottom screen and become a block. If you can't get rid of the monster block by the time it gets up to the top of the grid, it will appear back up on the main screen, and fall on poor Henry.
So you're constantly killing enemies and jumping around on top, and then freezing the action to match blocks on the bottom.
I played through the first world (4 levels?) and partway through the 2nd world.
Up until I stopped, I was pretty engaged. Sometimes because of my fairly bad platforming skills I'd have to replay a level over and over again, but I always seemed to break through just as I was about to quit.
When in the middle of the 2nd world it just got to be too much restarting. (one reason may have been that I haven't been buying power-ups as often as a normal person, because the only way to launch the SHOP is to use the L shoulder button on the main screen. Oops, my L button is stuck. Why couldn't they have made this a touch screen button, or at least something you can select wtih the d-pad...)
The feeling of frustration starts to overpower the "oooh fun" feeling and after a while I just didn't want to play anymore.
Story not that exciting and I do have a lot of other games to play.
For example, on GTA:CW I also would replay missions over and over, but it never got to the point of
Plus I didn't have the impetus of "I need to get my money's worth out of this" because it's a PF library game.
But, until my frustration and overall ineptitude at platforming interfered, I really liked it.
Great music, great multi-tasking feeling, but it the end the failure kind of overshadowed everything else (especially since I feel like I should have been able to play it better).
I did really love the small amounts of VO -- "Good show!" when he powered up into the robot version (TEA-TIME!)
No comments:
Post a Comment