Tuesday, December 23, 2008

Soul Bubbles


I was playing this game in December during Christmas break and plan to pick it back up again to finish it eventually (maybe I am 3/4 of the way through).
The game is very relaxing and somewhat challenging in later levels at the same time. I was getting to a point where I needed to fire projectiles at enemies, and my gimpy touchscreen was failing me there.
If I keep going I'd probably use Dave's DS.
Best things:
* the tutorial and the level design - at least for the intro levels where a new mechanic is being introduced - they do it very seamlessly. Half the time when something new is presented, I got it from the context - but there is always also a little tutorial help icon to click on later on in the level, in case I didn't get it completely.
* the music and overall environment - very well done graphically and aurally.

I think this game got panned a bit by the hardcore reviewers. If we pushed it to a casual audience (even ported it to PC) it would probably sell a lot more. Hmmm...
it doesn't need to be DS, exactly...

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