Wednesday, December 24, 2008

Lock's Quest


Another game that I must finish but not using my own DS - need Dave's better touch screen.

Very addictive - it's like a tower defense game mashed together with an RPG. Starts off with very simple missions and keeps you moving forward without a lot of failure involved. The missions flow into each other very quickly because it feels like you must keep playing or else the Clockworks (evil machine robots) will take over and plus, you'll never find Lock's poor sister!

Maybe I am about 20% through this? I think I read there are 100 missions.

Tuesday, December 23, 2008

Soul Bubbles


I was playing this game in December during Christmas break and plan to pick it back up again to finish it eventually (maybe I am 3/4 of the way through).
The game is very relaxing and somewhat challenging in later levels at the same time. I was getting to a point where I needed to fire projectiles at enemies, and my gimpy touchscreen was failing me there.
If I keep going I'd probably use Dave's DS.
Best things:
* the tutorial and the level design - at least for the intro levels where a new mechanic is being introduced - they do it very seamlessly. Half the time when something new is presented, I got it from the context - but there is always also a little tutorial help icon to click on later on in the level, in case I didn't get it completely.
* the music and overall environment - very well done graphically and aurally.

I think this game got panned a bit by the hardcore reviewers. If we pushed it to a casual audience (even ported it to PC) it would probably sell a lot more. Hmmm...
it doesn't need to be DS, exactly...