Thursday, March 08, 2007

Cousins at GDC!



Cousins at the Game Developer’s Conference! Picture taken by developer we met at PF DinerBash!
This is so freaky. Waiting for the BART on the way home from the Red Room, (the Red Room is a writing studio I just started going to and which will be written about in the book blog), I decided to google “Blackwell Legacy faq”.
I just wanted to see if I can avoid having to ask Dave Gilbert, the creator of the game who I just met yesterday, how to get past the part where you have to get a picture of JoAnn, a girl who’s committed suicide but her dormmates won’t help you. It’s for an article the character, Rosangela Blackwell, is writing for the Village Eye. A bit of a surprise assignment since she’s usually a mild-mannered book reviewer.
Maybe I could find the answer somewhere online without having to reveal myself as a stoopid adventure gamer.
(But I did get through Hotel Dusk pretty well with almost no hinting !)

(breath).

As I thought, the critical mass of people who don’t quite get this puzzle, is either not quite there yet or doesn’t come up in the first few Google hits visible on my Treo screen.
But what did come up is the link to Dave Gilbert’s blog.

I bring it up – and am amazed and surprised to find that Dave G has written about meeting me and my cousin Chris at the PF party the other night.
And there’s a picture, which I remember him taking. I might actually have my eyes open in that picture! (something rare).
Quite entertaining, a quote from Kenny. I think Dave got the order of meeting a little wrong though - giving credit where it's due, it was Chris who spotted him and pointed him out (since he'd seen his talk earlier I think).

I get on the train and can read most of the page still even though I’ve lost reception on the Treo so it's not updating anymore. It just feels very eerie to have randomly found this just then and be reading it on public transit.
The rest of the blog is pretty entertaining and detailed also. Since I do not get to go to much at the GDC (except Miyamoto-san tomorrow!) because we’re sharing 2 passes amongst 8 people, it’s fun to read.
Impressive amount of detail written about an event that we’re still in the middle of – and I have had no time to send out my notes from Women in Games on Tuesday.

I realize after this party that I like working for a publisher much better than working for a developer, which I was doing more recently.
I like this feeling of trying to scout around for good stuff for us to distribute or publish, especially if it’s something I actually like to play, like these games or Tasty Planet (which is already being sold on the site after Ethan and I brought it up a couple months ago)! Buy it!

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