I fell in love with Dragon Quest 4 years ago when my friend Adam told me that this cute blue Hershey's Kiss thing was actually a monster that you fight in the game! Now I can make a whole slime outfit for my warrior (named after my husband Dave)
However, I had a hard time finishing Dragon Quest 8, on the PS2. Random battles made the experience way too slow, and not rewarding enough. Too much grinding, it was not possible to get even the first success in the first dungeon without grinding back and forth on the low-level monsters.
Also I wished it was on the DS so I could play where I play most other long RPGs, on my commute to work! I did buy and finish DQ4 on the DS.
But I have been looking forward to a new DS DQ for a while. Enter DQ9: Sentinels of the Starry Skies, which I bought on launch day, July 11.
The developers (Yuji Horii, creator of the series; Level 5/Square Enix, the developers; and publisher, Nintendo) seem to be trying quite hard to make this game more palatable for at least 3 "new" audiences, and I think they have succeeded:
- Americans (Dragon Quest/Warrior just not very popular here in US but is HUGE in Japan. My friend Andrew who is a Pokefan, had never heard of DQ).
- Women (see link to Iwata Asks interviews on my earlier blog post - addition of char customization, they think has helped this. Game is more popular with Japanese women than the previous titles too). They've also focused on several other "casual" features that we focus on to improve conversion for our games at PlayFirst (list below)
- Kids - The series is 25 years old so many of the original fans are now parents and teaching their kids about Dragon Quest. Horii-san said in the Iwata Asks interview, that they wanted the local multiplayer feature so that parents could play directly with their kids and teach them about the game together.
Here are some of the specific "casual" features that I think contribute to DQ9's improvements over at least DQ8, if not the entire series. Also, I know that overall the marketing of the game is focused on the new multiplayer features, but here in the US I think that people will fall in love the most with single player first and then use that fandom to suck others into the multiplayer.
Customization, Metastructure (with clear goals) and Rewards.