Some of this may or may not wind up on the new PlayFirst blog, but I wanted to write something here amongst all my extra-curricular gaming interests.
NOW THAT WANDERING WILLOWS IS FINALLY OUT!!!Please download it and play it for its free trial!
A shorter version of my "behind the scenes" internal email, to follow up to Erin and DRP's blogs:
Overall: this is really one of the most rewarding professional experiences I've had to date.
Working with a small but talented and experienced team of people who really care about the game we're making, is really rare. And in a company of people that I like and respect.
I guess since everyone is using names I will too for now. I don't think anyone actually reads this blog anyway :-).
Guy Romhild and Adam Gourdin, QA
Peri and Bryan - site QA
QA really are the unsung heroes of all software projects, and PF is no exception. All of these people really care about the quality of each game and site feature that the customer sees, and have been fans of the project since the beginning (also Chris D had been waiting for more quests since an early version. Now 162!)
Dan Chao - Lead Game Designer, Original Concept:
I've worked with external developers and also huge internal teams, so I really enjoyed being able to work with Dan directly as he came up with the idea for the game and moved it forward. Then we had to pitch it to various sets of executives at different times.
And then together with the team, he crafted out this large game, its design, wrote the 162 quests, and much more that really underscores the game's "surprise and delight" that so many reviews call out. For example, I totally forgot that we had a quest in the game that involved pinkeye (JJ). In the midst of a small "pinkeye plague" at the office, I came upon this quest while playing through Willows and LOLed.
It's like when I re-read a favorite book - I know exactly how the game is going to end but I am still surprised every time by the path(s) we take to get there.
David Ryan Paul, Lead Artist
DRP's blog really speaks for itself. He is a world-builder - the entire game has such a unified visual style. I am really glad to have the chance to work with him on this - his opinions in general are usually spot on, not only about art issues, but the project itself.
Erin Middendorf, Associate Artist
Erin's blog speaks for itself too! Maybe she could have the nickname of "expert on cute"! She also revised one of her personal designs for me to use on a magnet for my Hike for Discovery thank you gift, which I still need to distribute.
Jim Brooks, Lead Engineer, Game
He's the ninja-neer!
I was just talking about him to another developer at the PF GDC party - he is the bedrock of Games Engineering, and I am lucky enough to also have worked with him on Diner Dash: Hometown Hero. I think I am spoiled.
Me: I often feel like I am here to make sure all those above can do their jobs - it's really moving stuff forward as much as I can and not standing in their way accidentally. In the end we did ship on time for all of our dates for the last 8 months, so I take that as a personal milestone because that hasn't happened for past projects.
Managers and Execs: I have had several managers over this timeframe - Rebekah was a huge force during the early period, and Michael has been a good influence at the end as well.
Nick, Michael McC, Kenny, Bernie, Brad, Sheridan, John, Anne Marie, Heidi, and Sean (marketing) have all been very supportive and provided for the funds!
Basically it's the whole company - the whole site team and everyone making stuff work.
Review links:
Gamezebo: 4.5 stars
Unique game play, beautiful artwork, and a funny storyline with colorful characters will prove Wandering Willows a winner among adventure and sim game fans young and old. This game offers a challenge without the pressure of time constraints, and since it will likely take you at least 20 hours to complete all the quests, it's a great value for the price.
Jayisgames: "big long sentence"
It's a pet-raising recipe-collecting item-bartering friend-gaining character-customizing leveling-up collect-a-thon!
Meryl.net:
Casualicious Review:
Most of the time when seasoned casual gamers hear of the company called PlayFirst, the name is always associated with time management “Dash” games. But aside from this, they are also known for bringing very innovative games like Chocolatier and Dream Chronicles into the casual gaming scene. Wandering Willows is one such innovation. And this time, PlayFirst again offers a gameplay never before seen on their roster of recent casual offerings.
March 19 announcements:
MacWorld - probably the best restating of the press release...
PlayFirst is best known for casual games like the seemingly unstoppable Diner Dash series of task-management games. The company is exploring new territory with Wandering Willows — they classify the game using two terms we don’t often hear together — casual and RPG (role playing game).
Dan's quote for the press release:
“Wandering Willows is a unique title in PlayFirst’s portfolio as it offers a much more open-ended experience and heightened interaction,” said Dan Chao, lead game designer. “Player progression and customisation are the key elements that were crucial to our overall design process enabling a unique and more engaging experience for every player."