
I got to speak to Prof. Heeter's class at Michigan State University today - they are working on a site called Investigaming, which is designed to link game research going on in academia, with the game industry, and to help the game industry make use of the research.
This was their final class meeting, so I was kind of a featured guest speaker, which made me feel quite awkward.
Carrie did a good job of keeping questions going - I hope I didn't babble too much.
This class is part of the Serious Game Design MA program, which just got started at MSU this year.
I tried to give some advice about getting into the game industry but it seems like almost everyone I know has "gotten" into the game industry in a mix of networking, luck, and knowledge/talent. But more on the networking and luck side I think.
I mentioned LinkedIn, game conferences like GDC and the Women in Games conference, and internships ( a la the "farm team" that Maxis had or has with Carnegie Mellon).
When I emailed out this picture to our production group and some of the execs, our CTO wrote back to say that he was happy to see that the teleconferencing software he developed while at Macromedia, is being put to good use!